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A pure mathematical function is the most isolated, self-existing and reusable component you can get, as it depends (and only depends! There is no need the encapsulate a function into a component…

Game developers like abstract and re-usable game-engines after all.The following diagram illustrates such a monolithic class hierarchy (adopted from the book ): Game-object components address these issues by reducing game-objects to identifiable containers of components, where each component encapsulates some reusable functionality and automatically communicates with other components.A component could be something like: a position, player movement, 3D model, health-points and so on.If you still think you want to implement game-object components, ask yourself the following questions: This blog is mostly about small tutorials in Haskell and Yampa FRP for game development.I graduated in game development specializing on component based game engines.

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